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Dave Stark
2842
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Posted - 2013.04.25 18:31:00 -
[1] - Quote
Unsuccessful At Everything wrote:Decrease all mining cycles to 15 seconds. Decrease all mining yields to compensate. Remove auto-repeat from mining modules.
Mining. Now with more interactivity.
in that case, remove auto repeat from guns too. |

Dave Stark
2844
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Posted - 2013.04.25 19:38:00 -
[2] - Quote
Darth Gustav wrote:Jane Schereau wrote:The truth of the matter is that if mining begins to require more interaction, ore prices will go through the roof as the current miners leave the game or go do something else. In the meantime though, mining will begin attracting other kinds of players, perhaps missioners, who like interaction. Prices will then go down, but not to the point to where they were before, simply due to the fact you probably can't get as many players doing it as before, when it was an activity you could easily set and come back to some time later. This is an interesting variation on "Miners will quit the game if "x". Well played. Still, ores were already fairly interactive to mine compared to ice because they were already depletable while ice wasn't. Oh noes! Cheaper ships at the cost of slightly more expensive fuel! Interactivity in mining will do this game some good because a higher barrier to success adds value to the profession.
it's not that miners will leave the game, it'll just make multiboxers get rid of a few accounts.
the reason people don't multibox more than a handful of accounts for combat is the diminishing returns of splitting bounties and having to pay so much attention. on the other hand mining can be scaled infinitely, to the point where people can and do have 10+ accounts. should mining be a more active activity then without flat out botting it will not be economical to run that many accounts.
hence, accounts will become inactive/unsubscribed. it won't cause players to quit, but it will lower the number of active accounts. not to mention, for the same effort you can get more isk/hour ratting, doing missions, masturbating etc then people will do that instead leading to even lower supply and thus increasing ore prices.
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Dave Stark
2845
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Posted - 2013.04.25 19:51:00 -
[3] - Quote
Skaz wrote:Introducing!
CAPTCHA MINING!!!
**** that. |

Dave Stark
2845
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Posted - 2013.04.25 21:35:00 -
[4] - Quote
the problem with mining isn't the mechanics of the activity, it's with the fact that it encourages being antisocial. interacting with other players is nothing but detrimental. |

Dave Stark
2846
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Posted - 2013.04.25 22:02:00 -
[5] - Quote
Vincent Athena wrote:Dave Stark wrote:the problem with mining isn't the mechanics of the activity, it's with the fact that it encourages being antisocial. interacting with other players is nothing but detrimental. I assume you mean "interacting with other players while mining is nothing but detrimental". Mostly true. Very very occasionally you see "x up for free orca boosts". But paranoia limits even this level of interaction. And if you were to make the offer it does help others strip the system of ore that could otherwise be yours.
yes, that's what i meant.
giving other players orca bonuses does indeed increase competition for resources. joining a corp simply leaves you vulnerable to awoxing and wardecs (with no reward)
there simply isn't a benefit of mining with other people, at least not in high sec. |

Dave Stark
2846
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Posted - 2013.04.25 22:19:00 -
[6] - Quote
Andski wrote:AFK ice mining is really no different from botting
i disagree.
my ship doesn't dock and unload itself :( |

Dave Stark
2848
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Posted - 2013.04.25 23:12:00 -
[7] - Quote
Felicity Love wrote:Georgina Parmala wrote: Sadly, it's not.
I've had the dubious pleasure of interacting with someone who loves mining, identifies himself as a miner, and couldn't be bothered to do a damn thing in the game beyond that. It really blows my mind.
Knowing that also somehow made it more fun, when he managed to royally **** me off and I opened fire on his Exhumer.
Nobody is "wrong" in that situation. If you watched CCP Soundwave today during his "couch chat", he made it quite clear that he's happy when players take matters into their own hands and play the way they want to. So if dude wants to mine and be a mouthy tard but, as a result, you decided to shoot him in the face then "The Powers That Be" are happy it's working that way. Interactivity driven by players. 
that's pretty selective. he also said he'd rather see fewer, but larger asteroid belts, so you aren't sat on your own because then you aren't interacting.
he's right, generally. |

Dave Stark
2856
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Posted - 2013.04.26 09:32:00 -
[8] - Quote
dark heartt wrote:Interesting read OP and I can understand where you are coming from. However as a miner myself I have to say I hope there is more interactivity in mining. It doesn't have to be much, but somthing to stop the AFK miners getting just as much as me as someone who is always at my keyboard. I think mining rocks is reasonably good right now (they run out so quick when you are using a mack or hulk so you need to switch targets), but ice mining should never have been made the way it is now. It's almost better to be AFK with ice at the moment.
basically you just want the mackinaw's ore bay removing. |

Dave Stark
2857
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Posted - 2013.04.26 13:14:00 -
[9] - Quote
dark heartt wrote:Dave Stark wrote: basically you just want the mackinaw's ore bay removing.
That'd be a start.
a start to making the mackinaw completely useless. it'll be out tanked by the skiff (which is already a redundant role, more or less) and out yielded by the hulk, leaving the mackinaw the best at... nothing. |

Dave Stark
2863
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Posted - 2013.04.26 17:20:00 -
[10] - Quote
Georgina Parmala wrote:Dave Stark wrote:dark heartt wrote:Dave Stark wrote: basically you just want the mackinaw's ore bay removing.
That'd be a start. a start to making the mackinaw completely useless. it'll be out tanked by the skiff (which is already a redundant role, more or less) and out yielded by the hulk, leaving the mackinaw the best at... nothing. There's a difference between "I have more cargo capacity so you don't NEED to jet with a dedicated hauler" and "I got this, go watch TV for half an hour" Here's a crazy idea. What if you cut that ore bay in half. You still have 17.5km3. Make the skiff like 10 instead of the current 15. Drop the T1 barges accordingly. That would be a start. I really don't see any reason for a dedicated mining ship to hold one and a quarter jetcans of cargo and surpass the capacity of dedicated haulers. That's a max skill, cargo fitted and rigged mammoth using giant containers worth of space. That's as much as a cargo expanded and rigged Occator/Impel, the T2 transports with the largest potential cargo bays.
then it's too small to be efficient, so you're better off jetcanning with a hulk again. |

Dave Stark
2863
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Posted - 2013.04.26 17:58:00 -
[11] - Quote
Darth Gustav wrote:A higher barrier to success adds value to the mining profession.
Value = Demand / Supply. ever thought about posting something useful instead of the same irrelevant equation?
it's not a barrier to success, it's simply making a ship redundant. |

Dave Stark
2863
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Posted - 2013.04.26 18:04:00 -
[12] - Quote
Darth Gustav wrote:Dave Stark wrote:Darth Gustav wrote:A higher barrier to success adds value to the mining profession.
Value = Demand / Supply. ever thought about posting something useful instead of the same irrelevant equation? it's not a barrier to success, it's simply making a ship redundant. You mean like the Hulk is now?
except, it isn't. |

Dave Stark
2864
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Posted - 2013.04.26 18:20:00 -
[13] - Quote
Darth Gustav wrote:Dave Stark wrote:Darth Gustav wrote:Dave Stark wrote:Darth Gustav wrote:A higher barrier to success adds value to the mining profession.
Value = Demand / Supply. ever thought about posting something useful instead of the same irrelevant equation? it's not a barrier to success, it's simply making a ship redundant. You mean like the Hulk is now? except, it isn't. That information is literally four months old and was released shortly after the changes featured in Retribution. There were a lot of Hulks left over. Their relevancy continues to decline. By the way, enjoy the 45 minute hands-free mining times while they last. Apparently, my equation isn't so irrelevant after all!
yet they're still the highest yield ship in the game, so they aren't redundant.
and your equation still is irrelevant. |

Dave Stark
2864
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Posted - 2013.04.26 18:28:00 -
[14] - Quote
Lady Areola Fappington wrote:The fundamental idea of parking ship in space for hours on end while non-interactive modules cycle is just flawed. I don't think it could be salvaged. Fixing mining for good would require a grand overhaul that just isn't going to happen.
At best, I see CCP implementing some type of mining minigame, that effectively makes you be ATK doing something for max yield.
they aren't, according to the presentation they just gave. |

Dave Stark
2864
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Posted - 2013.04.26 18:51:00 -
[15] - Quote
Darth Gustav wrote:Dave Stark wrote:Lady Areola Fappington wrote:The fundamental idea of parking ship in space for hours on end while non-interactive modules cycle is just flawed. I don't think it could be salvaged. Fixing mining for good would require a grand overhaul that just isn't going to happen.
At best, I see CCP implementing some type of mining minigame, that effectively makes you be ATK doing something for max yield. they aren't, according to the presentation they just gave. The equation's relevant, Dave. They're changing ice mining because of it. Thanks for your unfinformed disagreement.
and how does ice mining have anything to do with removing the mackinaw's ore bay and how useful the ship is? |

Dave Stark
2864
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Posted - 2013.04.26 18:54:00 -
[16] - Quote
Georgina Parmala wrote:Dave Stark wrote:Georgina Parmala wrote:Dave Stark wrote: a start to making the mackinaw completely useless. it'll be out tanked by the skiff (which is already a redundant role, more or less) and out yielded by the hulk, leaving the mackinaw the best at... nothing.
There's a difference between "I have more cargo capacity so you don't NEED to jet with a dedicated hauler" and "I got this, go watch TV for half an hour" Here's a crazy idea. What if you cut that ore bay in half. You still have 17.5km3. Make the skiff like 10 instead of the current 15. Drop the T1 barges accordingly. That would be a start. I really don't see any reason for a dedicated mining ship to hold one and a quarter jetcans of cargo and surpass the capacity of dedicated haulers. That's a max skill, cargo fitted and rigged mammoth using giant containers worth of space. That's as much as a cargo expanded and rigged Occator/Impel, the T2 transports with the largest potential cargo bays. then it's too small to be efficient, so you're better off jetcanning with a hulk again. Key question - is the efficiency the point? How efficient is the hulk that gets their can stolen? I always saw it as something you "ship down" into when jet mining is not safe or you have a fleet too small to warrant a dedicated hauler. Is being at the keyboard with a jetting hulk becoming more efficient than afk printing isk into an oversized hold, not the whole point? Why should jet canning with a paper tank hulk NOT be more efficient? Why does a Mining ship need to haul more than a dedicated T2 hauler?
more efficient than the mackinaw doing the same because it has just had it's ore bay removed, because the hulk has more yield.
but you're not afk printing isk if the mackinaw has no ore hold. (also you're never really afk mining ore anyway due to asteroid depletion, you're just not paying attention to the client (subtle difference)).
i didn't say it should, i said it would if the mack had no ore bay.
not sure what you're getting at with that last question? |

Dave Stark
2867
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Posted - 2013.04.26 20:07:00 -
[17] - Quote
Captain Tardbar wrote:Dave Stark wrote:Lady Areola Fappington wrote:The fundamental idea of parking ship in space for hours on end while non-interactive modules cycle is just flawed. I don't think it could be salvaged. Fixing mining for good would require a grand overhaul that just isn't going to happen.
At best, I see CCP implementing some type of mining minigame, that effectively makes you be ATK doing something for max yield. they aren't, according to the presentation they just gave. I just woke up. What did the presentation say?
less than the dev blogs, check them out. |

Dave Stark
2867
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Posted - 2013.04.26 20:08:00 -
[18] - Quote
Georgina Parmala wrote:Dave Stark wrote: more efficient than the mackinaw doing the same because it has just had it's ore bay removed, because the hulk has more yield.
but you're not afk printing isk if the mackinaw has no ore hold. (also you're never really afk mining ore anyway due to asteroid depletion, you're just not paying attention to the client (subtle difference)).
i didn't say it should, i said it would if the mack had no ore bay.
not sure what you're getting at with that last question?
I didn't say remove, I said cut it in half to start. 17km is still a sizeable hold that can be used to mine without jet canning and offers an advantage over the hulk in niche usability, like the skiff's tank. A solo mack vs a solo jetting hulk docking to get a hauler, the mack would still be similar in efficiency while being easier and safer in many ways. For one, try jet mining while orbiting to avoid bumpers. Mining ships are supposed to mine. Transport ships are supposed to move goods. The mack largely obsoletes the use of transports to move ore/ice to station. Why would you have a hauler move ice mined by an active hulk to station, when a yield fit afk Mack has 92% of the iced yield and the same cargo space as an Occator with two cargo rigs and 6 cargo expander 2's? Why does a mining ship with the second best yield need a cargo hold that matches the largest, max cargo fitted transport ship short of a Freighter/Orca?
i know what you said, but my original point was to the removal of the ore bay. |
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